Tasi has to push and pull lids and barrels and sandbags, and I kept thinking "Goodness! In her condition!". Often they involve physical interaction with the world, in a way that feels very weighty and significant. Sections of deep darkness are contrasted by areas of rest with some complex, but logical and satisfying, puzzles. I think I only ran out a couple of times. ![]() You can find matches and lamp oil by rifling through pots and drawers, but they're a finite resource - though if you're nosy, not an unplentiful one. Tasi becomes afraid in darkness, and this will introduce more creepy scuttling sounds and flashes of horrible hallucinations. Like the other Amnesia games, darkness and light are very important. Plus it means they can start the game with a Hint about how you should stay out of the hot sun and keep to the shade, which is a pretty good joke for an Amnesia game. ![]() They've earned the right, because the different ways they link all their areas together, thematically and literally, make it probably the best environment design they've ever done. It's testament to Frictional's skills as horror designers that they can make you feel afraid in bright sunshine, and it feels a bit like they're showing off: I can scare you in a plane, I can scare you on a train (of obscure futuristic design). The variety, coupled with the other-wordly layering of these environments, is probably my favourite thing about Amnesia: Rebirth. There are strange glowing ziggurats and Roman ruins. There are deep, dark caves and claustrophobic tunnels full of grim bits of jawbone, but there are also stretches of bright desert and corridors with golden hour sunlight streaming in. The increasingly harrowing journey takes you through environments much more varied than I was braced to expect. Mondays, right? Tasi was part of a larger expedition that was planning to explore some ruins in the area, so the order of the day is to find everyone else, which gradually morphs into escaping with yours and your babby's lives intact. The year is 1937, and the desperate pregnant woman you play as is Tasi Trianon, and she wakes up in a crashed plane in the Algerian desert with no memory of her immediate past or where her husband is. Just not, perhaps, as many interesting things as you'd expect from Frictional Games. Around that, though, is an accomplished horror game that throws more creepy and interesting things at you than yer standard jumpscare fare, as you'd expect from Frictional Games. It is perhaps mean of me to lead with 'press X to bond with in-utero babe', because that is the only thing in the game I would describe as actively a bit silly, and it's not really Frictional's fault that is a meme. Baby anxiety and so on is at the game's core, is what I'm saying. This will reduce your fear (both inside and outside the game, because every time I did it it made me laugh a bit). But at any time you can press X to check on your pregnant tummy, caressing it with your two hands and talking to the babe within. ![]() So anyway, Amnesia: Rebirth is a first-person horror adventure game, the third in Frictional Games' Amnesia series, and it is about babies. This was obviously very correct - as are most things Alice0 says - and we had a short discussion about this and about how it would be nice to have different themes come up more often. An accomplished horror adventure from accomplished horror developers, Amnesia: Rebirth is a worthy entry in the Amnesia series that never quite gets as original as you might hope.Ī while back I was saying that so many horror games these days are about either babies or Catholicism (and obviously there is some crossover there), and Alice0 pointed out that actually they were mostly about a Protestant's idea of Catholicism.
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