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Getting started with Octoparseįirst of all, you need to install Octoparse. Then we will define a scraping task aimed at extracting data from the main table of that webpage. This is a good example of a webpage whose data is updated frequently over time.įirst, we will see how to install Octoparse. Let’s say we want to scrape data from the List_of_countries_and_dependencies_by_population Wikipedia page. They can be used in case of aggressive websites to hide IP and avoid IP blocking. Then, it comes also with an API program, which I will show you how to use shortly.įurthermore, although the tool reproduces human activity to communicate with web pages and avoid being detected while scraping, it offers IP proxy servers as well. Plus, it provides a scheduled cloud extraction feature to extract dynamic data in real-time. Then, data extracted from multiple websites can be easily saved and structured in many formats. In each case, Octoparse involves a user-friendly point-and-click interface conceived to guide you throughout the data extraction process. While the third one is a flexible and powerful mode designed for those requiring more custom needs. The second one is a simple way to scrape data based on a number of pre-built templates employable from anyone with no effort. The first one is based on an auto-detection algorithm designed to automatically scrape pages containing items nested in a list or a table. It offers a large set of features, including auto-detection, task templates, and an advanced mode. Octoparse is a robust website crawler aimed at extracting every kind of data you need from the web. “Octoparse is an extremely powerful data extraction tool that has optimized and pushed our data scraping efforts to the next level” - Octoparse official website Yusuke is charged with investigating supernatural phenomena in the Human World that have connections to the Underworld. However, while doing so it is revealed that Yusuke has a particularly strong aura, or spirit energy, and Koenma recruits him as Underworld Detective. Such an altruistic deed catches even the Underworld by surprise (referred to as the Spiritworld in English adaptations), and because they do not have a place for him yet in heaven or hell, he is permitted to return to his body and resume his life. This all changes rather abruptly when Yusuke is struck and killed by a car while saving a small child who has wandered into the road. His poor school attendance, constant fighting and bad habits have earned him the fear of his classmates and the disdain of his teachers and neighbors. Yusuke Urameshi ( 浦飯 幽助, Urameshi Yūsuke) is a fourteen-year-old delinquent who attends Sarayashiki Junior High School. Portrayed by: Tsubasa Sakiyama (stage play), Takumi Kitamura (TV drama) Protagonists Yusuke Urameshi Voiced by: Nozomu Sasaki (Japanese) Justin Cook (TV series and first film Funimation dubs), Darren Pleavin (TV series Animax Asia dub), Rik Nagel ( second film Central Park Media dub), Jonathan Fahn (first film Anime Works dub as "Jonathan Charles") (English) Īfter receiving a lot of letters both praising and criticizing the voice actors, Togashi clarified that he had no involvement in the anime adaptation. Togashi's inspiration for the character Mukuro was Kushana of Torumekia from Nausicaä of the Valley of the Wind. The names of the characters Roto and Rinku are taken from video game characters of the same names, the former from Dragon Quest and the latter from The Legend of Zelda. The names of Yusuke's school Sarayashiki and the rival Kasanegafuchi Junior High are both named after haunted mansions in famous ghost stories Banchō Sarayashiki and Kaidan Kasanegafuchi. Kitayama finds Kurama to be the easiest of the main characters to design due to his well-proportioned features and considers Hiei to be her favorite. Togashi based Hiei's design off of the character Skunky from the manga series Patalliro! by Mineo Maya. When the two were introduced, the author had early plans to make Kurama a main character but was uncertain about Hiei. Kurama and Hiei's names came to Togashi on the spur of the moment. Mari Kitayama, a lead character designer for the anime adaptation of Yu Yu Hakusho, stated that she considers Kuwabara to be the most difficult character to design. Viz Media said that it is also a pun on " Kuwabara kuwabara", a phrase uttered by superstitious people when they are scared. Togashi came up with Kazuma Kuwabara's name by combining the names of two professional baseball players ( Masumi Kuwata and Kazuhiro Kiyohara). The author said the name Yusuke Urameshi is "practically a joke." Viz Media explained that the "Yu" is written with the kanji for "ghost", and "Urameshiii." is a phrase typically said by wailing ghosts. He came up with them by skimming through a dictionary and combining kanji characters he found appealing. Yoshihiro Togashi did not give much thought to the names of the characters. Tasi has to push and pull lids and barrels and sandbags, and I kept thinking "Goodness! In her condition!". Often they involve physical interaction with the world, in a way that feels very weighty and significant. Sections of deep darkness are contrasted by areas of rest with some complex, but logical and satisfying, puzzles. I think I only ran out a couple of times. ![]() You can find matches and lamp oil by rifling through pots and drawers, but they're a finite resource - though if you're nosy, not an unplentiful one. Tasi becomes afraid in darkness, and this will introduce more creepy scuttling sounds and flashes of horrible hallucinations. Like the other Amnesia games, darkness and light are very important. Plus it means they can start the game with a Hint about how you should stay out of the hot sun and keep to the shade, which is a pretty good joke for an Amnesia game. ![]() They've earned the right, because the different ways they link all their areas together, thematically and literally, make it probably the best environment design they've ever done. It's testament to Frictional's skills as horror designers that they can make you feel afraid in bright sunshine, and it feels a bit like they're showing off: I can scare you in a plane, I can scare you on a train (of obscure futuristic design). The variety, coupled with the other-wordly layering of these environments, is probably my favourite thing about Amnesia: Rebirth. There are strange glowing ziggurats and Roman ruins. There are deep, dark caves and claustrophobic tunnels full of grim bits of jawbone, but there are also stretches of bright desert and corridors with golden hour sunlight streaming in. The increasingly harrowing journey takes you through environments much more varied than I was braced to expect. Mondays, right? Tasi was part of a larger expedition that was planning to explore some ruins in the area, so the order of the day is to find everyone else, which gradually morphs into escaping with yours and your babby's lives intact. The year is 1937, and the desperate pregnant woman you play as is Tasi Trianon, and she wakes up in a crashed plane in the Algerian desert with no memory of her immediate past or where her husband is. Just not, perhaps, as many interesting things as you'd expect from Frictional Games. Around that, though, is an accomplished horror game that throws more creepy and interesting things at you than yer standard jumpscare fare, as you'd expect from Frictional Games. It is perhaps mean of me to lead with 'press X to bond with in-utero babe', because that is the only thing in the game I would describe as actively a bit silly, and it's not really Frictional's fault that is a meme. Baby anxiety and so on is at the game's core, is what I'm saying. This will reduce your fear (both inside and outside the game, because every time I did it it made me laugh a bit). But at any time you can press X to check on your pregnant tummy, caressing it with your two hands and talking to the babe within. ![]() So anyway, Amnesia: Rebirth is a first-person horror adventure game, the third in Frictional Games' Amnesia series, and it is about babies. This was obviously very correct - as are most things Alice0 says - and we had a short discussion about this and about how it would be nice to have different themes come up more often. An accomplished horror adventure from accomplished horror developers, Amnesia: Rebirth is a worthy entry in the Amnesia series that never quite gets as original as you might hope.Ī while back I was saying that so many horror games these days are about either babies or Catholicism (and obviously there is some crossover there), and Alice0 pointed out that actually they were mostly about a Protestant's idea of Catholicism. ![]() He took you to Inazuma with him when he was commissioned to paint The Five Kasen. There’s a subtle disappointment in his eyes, but he’s a gentleman so he smiles and gathers himself, smooths down your hair and his, kisses your nose and utters a quick “I love you,” before pushing off the bed and letting the clueless Paimon in. Panting and flushed, Aether more so than you. ![]() ![]() “Hey! Why is the door locked?! Did you two forget about Paimon?! Let me in!” Your legs are tangled together and the heat between your lips blooms in your stomach and has you silently begging for more. You open your mouth to let his tongue slide in, the kisses are getting sloppy, wetter. It’s an addiction now and you’ve wrapped your arms around his neck to deepen the already passionate exchange. His hand cradles your neck, his kiss is nearing hungry, wanting more of your soft lips on his. When you don’t, he peers into your eyes and sees that they’re clouded over, just as his is and he puts his all into the next kiss. But something in him seemed to spur him on and suddenly he’s leaning in for another one…and another one…and another… He’s still slow about it, giving you the chance to say no but also hoping that you don’t pull away. It just happened spontaneously while cuddling in bed. With Aether, there’s a lot of patience and no pushing to do things. The two of you never really meant for it to turn into a make out session.Warnings: VERY STEAMY but generally still SFW bordering on not, you’ve been warned though, not proofread, some possessiveness, yes there are sexual innuendos, mentions of alcohol and drinking, did i say not proofread?, if there are pronoun slips please let me know.Ĭharacters: Aether, Albedo, Ayato, Dainsleif, Diluc, Gorou, Itto, Kaeya, Kazuha, Scaramouche, Tartaglia, Thoma, Venti, Xiao, Zhongli, gn!reader Has been sitting in my drafts for a while cause idk how else to make it better. Notes: This was also a request and I liked it but for some reason I can’t find the ask anymore, I might have accidentally deleted it. |